congalineofdurin

firlalaith:

zombiefauns:

i’ve figured out that horror games with grotesque monsters and spooky environments are -9000 scary if you pretend you’re steve irwin on a mission to document the monster(s)

"Lookie there. That’s a six-foot grunt from the basement. A’hm gonna wrassle it."

This is how I get thru a lot of scary environments without getting scared, it really works.

kingofwands

hazel-heart:

MODELED AFTER asheathes's WIZARDING SCHOOLS AROUND THE WORLD

THE SCHOOL OF ONE THOUSAND NAMES:
In addition to the five static schools of witchcraft and wizardry on the North American continent, there is another school which has catered to students for thousands of years. It has no name and no location: some years the patchwork band of longhouses, teepees, and kivas appears in the Pacific Northwest; other years it sits on the tear-stained earth of Oklahoma; some years it resides in Canada or the upper reaches of  Alaska (a bit of a challenge for students from arid desert regions). The teachers come from the Salish, the Cherokee, the Navajo, the Iroquois, the Chippewa, and hundreds of other indigenous tribes. Rather than separate into houses, the students maintain their tribal ties: there’s no small amount of friction between different nations with historic feuds. The school has a legendary reputation for record-keeping and cultural preservation; students are also at the forefront of magical innovation, constantly searching for new answers to age-old questions (such as magic use in major urban areas). Wandless magic is common, but even more common is the process of creating one’s own wand: an elaborate ceremony that varies depending on tribal origin. It is considered a great privilege to collect a wand core from a mythical beast.Every summer there are huge celebrations combining dance and magic: families travel from all over the world to join their children at the school.